3dsMax与Unity游戏场景制作训练视频教程 扫二维码继续学习

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Digital-Tutors Kit Bashing Game Assets to Speed Up Workflows in 3ds Max and Unity
In this 3ds Max and Unity tutorial we’ll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max.
We’ll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling.
By the end of this 3ds Max and Unity training you’ll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj.

课程目标
  • 学习3dmax与unity结合工作流程