Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎，是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始，在C++代码中，你可以看到很多创新之处，比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果，并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11，拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
In this series of tutorials we’ll run through the basics of creating scenes in Unreal Engine 4. We’ll start off by learning how to create and open projects. Then we’ll learn how to import game assets from a 3D package. After that we’ll learn how to create a master material which will serve as the base for our material instances.
Finally, we’ll talk about how to bring our props into the level and begin the process of set dressing. While following along with these lessons and building a project together will provide you with valuable knowledge, the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work. With this in mind, you’ll be presented with an assignment immediately following each Volume. These assignments will challenge you to take the skills that you’ve learned in a particular Volume and apply them to a different asset.
These tutorials are designed to be taken in sequence so we really encourage you to start with this Volume and proceed all the way through to Volume 3, and taking advantage of the periodic assignments along the way to get the full learning experience.